Stop for Big Moments! [Design Specifics]
Season 1 • Episode 3
Game Development Isn't a Game [Work Ethic]
Season 1 • Episode 7
Draw the Light, Not the Asset [Graphics]
Season 1 • Episode 10
Presentations Are All About Speed! [Work Ethic]
Season 1 • Episode 12
Game Essence in Role-Playing Games [Game Essence]
Season 1 • Episode 15
Just Let Them Play! [Planning & Game Design]
Season 1 • Episode 17
Giving "Weight" to Buttons [Design Specifics]
Season 1 • Episode 19
Try Telling That to the Player [Work Ethic]
Season 1 • Episode 21
Name Files Logically [Programming & Tech]
Season 1 • Episode 22
Keeping Rewards in Sight [Planning & Game Design]
Season 1 • Episode 23
Make the Tempo Match the Game [Audio]
Season 1 • Episode 25
Fun Beyond Game Essence [Game Essence]
Season 1 • Episode 26
Emphasize Objects with Collision [Graphics]
Season 1 • Episode 30
Strike a Balance with Sound Effects [Audio]
Season 1 • Episode 32
Making a Living Making Games [Planning & Game Design]
Season 1 • Episode 34
Breaking Down Attack Animations [Animation]
Season 1 • Episode 36
My Feline Friend, Fukurashi [Grab Bag]
Season 1 • Episode 39
Super Smash Bros. Melee [Game Concepts]
Season 1 • Episode 40
A Small Window Into the World [Planning & Game Design]
Season 1 • Episode 42
Sharing Info Within a Team [Team Management]
Season 1 • Episode 43
Distinguishing Between Major and Minor Elements [Graphics]
Season 1 • Episode 44
That Was Then, This Is Now [Grab Bag]
Season 1 • Episode 45
Making Your Game Easy to Tune [Programming & Tech]
Season 1 • Episode 46
Eight Hit Stop Techniques [Design Specifics]
Season 1 • Episode 47
Let Players Cheat the System [Game Essence]
Season 1 • Episode 48
Making Lead-ins Instant and Impactful [Animation]
Season 1 • Episode 49
Jobs in Game Development [Team Management]
Season 1 • Episode 50
The Potential of One Button [Planning & Game Design]
Season 1 • Episode 51
Prep Your Proposals Hot and Fast [Work Ethic]
Season 1 • Episode 52
Listen in Various Environments [Audio]
Season 1 • Episode 54
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